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Blood, Sweat, and Pixels by Jason Schreier — WisdomDeck honest review
Honest review · Entrepreneurship

Blood, Sweat, and Pixels

by Jason Schreier

Ten stories of how video games get made, from Stardew Valley's solo developer to Uncharted 4 and a game that was canceled. Honest about crunch, scope and the miracle of shipping anything.

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Read it if…

you want to understand creative project management through real cases.

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Skip it if…

you want strategy; this is production.

Try instead: The Making of Prince of Persia →

Three things you will actually use

  1. Every game is a miracle.
  2. Scope kills.
  3. Crunch is a planning failure.

Do this first

Read the Stardew Valley and Diablo III chapters back to back.

Our verdict

How creative projects really ship.

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