Blood, Sweat, and Pixels
by Jason Schreier
Ten stories of how video games get made, from Stardew Valley's solo developer to Uncharted 4 and a game that was canceled. Honest about crunch, scope and the miracle of shipping anything.
Read it if…
you want to understand creative project management through real cases.
See the book →
Skip it if…
you want strategy; this is production.
Try instead: The Making of Prince of Persia →
Three things you will actually use
- Every game is a miracle.
- Scope kills.
- Crunch is a planning failure.
Do this first
Read the Stardew Valley and Diablo III chapters back to back.
Our verdict
How creative projects really ship.
See the book →
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