The Art of Game Design: A Book of Lenses
by Jesse Schell
A hundred lenses for looking at a game, or any experience: curiosity, flow, surprise, story, problem solving. The standard game design text and a toolkit for experience designers.
Read it if…
you design experiences of any kind.
See the book →
Skip it if…
you want a short read.
Try instead: Poor Charlie's Almanack →
Three things you will actually use
- Design the experience, not the artifact.
- Use many lenses.
- Playtest.
Do this first
Apply five lenses to a product you are building.
Our verdict
A hundred lenses.
See the book →
Compare with other Mindset books

Poor Charlie's Almanack
Charles T. Munger, edited by Peter D. Kaufman · Mindset
Dense, wise and worth owning.
CLICK TO SEEBrowse all Mindset book reviews or get the free Reality Code Cheat Sheet.
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