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A Theory of Fun for Game Design by Raph Koster — WisdomDeck honest review
Honest review · Mindset

A Theory of Fun for Game Design

by Raph Koster

Fun is learning: games are pattern-recognition puzzles the brain enjoys mastering. Illustrated, short and profound for designers and teachers.

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Read it if…

you design anything people must learn.

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Skip it if…

you want technical game design.

Try instead: The Art of Game Design: A Book of Lenses →

Three things you will actually use

  1. Fun is learning.
  2. Boredom means the pattern is mastered.
  3. Design the learning curve.

Do this first

Read it in an afternoon.

Our verdict

Why games are fun.

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