Masters of Doom
by David Kushner
The story of John Carmack and John Romero, id Software, Doom and Quake: two very different talents, a culture-defining product and the split that followed. Vivid and one of the best business narratives in any industry.
Read it if…
you want a gripping founder story about craft, ego and partnership.
See the book →
Skip it if…
you have no interest in games; though it is really about partnership.
Try instead: Console Wars →
Three things you will actually use
- Pair complementary obsessions.
- Ship, then ship again.
- Partnerships end when values diverge.
Do this first
Read the chapters on shipping Doom.
Our verdict
Craft, ego and partnership.
See the book →
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