The Design of Everyday Things
by Don Norman
Norman's classic on why doors, stoves and software confuse us: affordances, signifiers, feedback, mapping, and designing for human error. Essential for anyone who makes things.
Read it if…
you build products and want users to stop blaming themselves.
See the book →
Skip it if…
you want visual design.
Try instead: Emotional Design →
Three things you will actually use
- Affordances and signifiers.
- Feedback closes the loop.
- Human error is design error.
Do this first
Find a Norman door in your life and name what it gets wrong.
Our verdict
Why things confuse us.
See the book →
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